![]() The series improved over time with each new instalment. Overall, I have enjoyed this series as a whole and I enjoyed this game too. They even threw in a vocal track for the “Team Rocket” equivalent group and it's funny and stupid as you might expect. They seem to have fixed the looping issue from game 3 and what is here isn't anything ground breaking, but it's fun to listen to the dungeon themes and and they seem to fit the theme of the dungeon or the mood of the characters going into a dungeon at least. What other game can you have a vending machine as a party member? The amount of variety of moves and styles and the ridiculousness of the monster designs kept me intrigued all game long. Don''t get me wrong, I like the combat here probably as much if not more than any other battle system in the series. The amount of characters is kind of overwhelming at times and with a whole string of level ups after some battles with far too many new abilities scrolling by, it sometimes leads to stalling the gameplay to re-check all of my monster's abilities to see if I need to adjust my strategy on account of a new attack. I like the creativity involved in having your monsters be either more tank-focused, magic-focused, support-focused, or physical-focused. Early on, the difficulty was reasonable, but around the halfway point in the game you start getting really powerful, all-targeting spells that lay waste to most normal enemies in a round or two. The game tells you in the first 5 minutes that our characters cannot battle in the new world that game 4 takes place in and so they command monsters to fight in their place. This time, we still get to mix a number of job classes together, but they've added a trainer and monster system, meaning that one job class comes from the trainer and the other one comes from the monster. The combat has evolved from game 3 where it felt like a mash up of the original Penny Arcade style, with Final Fantasy V, and Cthulhu Saves the World all mixed together. I think they outdid themselves with the combat once again here as well. They even through in the first dungeon from Breath of Death VII (visually updated of course) for a gag side dungeon that had me hyped. I really enjoy having the world map back to explore and since there are so many extra characters to find and even an airship to explore areas that you couldn't get to before or revisit areas you missed the first time though. I like having the world to explore again as the world map is now free roaming and there are a number of side dungeons that pop up and various dead-end paths in each dungeon with secret characters and extra treasure. The sprites are very much the same (if not exactly the same) as they were in game 3 and they fit in with the rest of the world here too. ![]() However, those caves are pretty much all side areas, so that's fine with me. The backgrounds are detailed, the colors are bright and each area looks distinctive, save for the caves, which all kind of look the same. The pixel art received an upgrade here and I like it even more than before. ![]() I think I enjoy the comedy more on the Zeboyd games and the plot a little more on the Penny Arcade games, mainly because there aren't big time jumps and a lack of explanation in the first two games. I've never really been a big fan of the plot per se in this series. Things really don't make a whole lot of sense this time around and I'm not sure why “insert spoiler here” does what he does, other than wanting to end the world because “why not?”. ![]() This game continues from the third game with the same meaningless and verbose dialogue, and this time around, I'm not even sure what happens to the plot. So after part 1 and 2 were created by Penny Arcade, parts 3 and 4 were created by Zeboyd games and produced by Penny arcade.
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